Your classroom's knowledge arena
A live gamification system for in-person classrooms. The teacher hands out XP, plays special cards (multipliers, blocks, combos) and the whole class follows the ranking on a shared screen, updated in real time.
A live gamification system for in-person classrooms. The teacher hands out XP, plays special cards (multipliers, blocks, combos) and the whole class follows the ranking on a shared screen, updated in real time.
PLAYTOMIA turns everyday classes into a gamified experience. The teacher runs everything from their own device — phone, tablet or laptop — handing out XP for behavior, playing special cards and closing missions. The class follows the ranking, card effects and podium on a shared screen (projector, large monitor or smart screen). Every action shows up instantly.
Quick panel to hand out XP per student, play cards, manage missions and close terms. Works on any browser-enabled device.
Live ranking on the classroom screen. Students see scores, podium, zones (core, elite, shadow) and card effects together in real time.
Full XP history per term, HUBTOMIA integration and automatic sync of classes, students and teachers.
Three steps for the whole class to play together. The shared screen is the stage.
Create XP actions (positive and negative), missions and the class deck. Each class has its own catalog.
Select students, click an action. Use cards to multiply, block or trigger combos. All in a few clicks.
Shared-screen mode with ranking, podium and zones (core, elite, shadow). Real-time updates.
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